Our next game

Ittako

A small toy fell off the bed. It has all night to climb back.

One room, seen from the floor: a carpet that looks like a forest, a desk the size of a cliff, shelves, a curtain, the plastic stars on the ceiling. Above them, where the room ends, the climb does not.

One-time purchase · No ads · No tracking · Optional Game Center leaderboards on iOS

Ittako — climbing past the curtain and the moon, 150 metres up
Ittako — reaching the bed at 450 metres

It fell in the dark and nobody saw.

Now the room is a mountain and the night is short.

Above the bed the room ends. The climb doesn’t.

See it move

Twenty-nine seconds of night

Every shot is the real game: the carpet, the shelves, the bed at 450 metres, and the dream above it.

One finger

Three things to learn. That’s the whole game.

🌀

Don’t jump. Get slung.

Grip a spinning arm and let go at the right moment. The arm throws you the way it is travelling, not the way it is pointing — so the strongest launch is not where you expect it. Finding it is the whole game.

🪁

Hold to glide.

A propeller winds up while you hold. Use it to stretch a jump, to slow a fall, or to save a jump you misjudged.

🌙

Quiet enough for a bedroom.

Tap, hold, drag. Portrait, one hand, playable on a bus — and calm enough for a room where someone is already asleep.

One room

Five layers of one room — and the night above it

A child’s bedroom is enormous when you are the size of a toy. Every layer has its own light — a nightlight, a desk lamp, an aquarium, the moon, the plastic stars — and every layer you reach stays lit in your room, permanently.

The Carpet Forest
Layer 1The Carpet Forest
The Desk
Layer 2The Desk
The Shelves
Layer 3The Shelves
The Curtain & Window
Layer 4The Curtain & Window
The Ceiling Stars
Layer 5The Ceiling Stars

The bed waits at 450 m. Above it the room runs out and the climb doesn’t: the Dream Sea, the Moon City, the Dawn Garden — and round again, as far as you can go.

Ways to climb

A mode for every kind of night

Above the bed, where the room runs out

The climb

Reach the bed and it throws you back up — the climb goes on as far as you can. Once you have made it, the Star Floor lets you start from the bed.

Daily mode — the same room for everyone

Daily

The same room for everyone, one try a day. The night is generated from the date, so the level you climb is the level everyone else climbs.

Dream mode — no falling, no counter

Dream

No falling. No counter. No record. Just the room. Some nights you don’t want to be measured.

Honest by design

Ittako is a game you buy once. It has no way to take anything else from you — not your money, not your attention, not your data.

  • 0ads
  • 0in-app purchases
  • 0trackers
  • 0accounts to make

No ads. No tracking. Optional Game Center leaderboards. We collect nothing, and the game plays fully in airplane mode. The one thing that can leave your device is your height in metres — and only if you sign in to Apple’s Game Center. Progress lives in one file on your device.
Accessibility options — longer glide, softer gravity, reduced shake, an energy bar — are settings, not rewards. Nothing is locked behind them, and runs made with longer glide or softer gravity are quietly kept in a separate record. Read the privacy policy.

Tap, hold, slide. That’s the control scheme.

  • Tap — jump; tap again in the air to flap
  • Land on a spinning arm — you grip it by yourself
  • Tap on the arm — let go and get slung
  • Hold — the propeller winds up, you glide
  • Slide — walk on the ground, steer the glide

Good to know

  • iPhone and iPad, iOS 15 or later, A12 chip or newer
  • Android phones and tablets, Android 7.0 or later
  • Portrait, one hand
  • 49 languages
  • Works offline — Game Center leaderboards (iOS) are optional
  • One-time purchase — no ads, no in-app purchases
Ittako app icon

All night to climb back

Coming to iPhone, iPad and Android. One-time purchase, no ads, no strings.

On the App Store and Google Play as Ittako: Toy Night Climb.

Questions before launch? Support · Privacy Policy

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